Matter, Energy, and Life of Michaela A. Castello.

Left 4 Dead


Last month three of my buddies/former roommates got together to give me a spectacular Christmas present: my own copy of Valve Software’s latest hit computer game, Left 4 Dead. Of course, the move wasn’t entirely altruistic as the game is designed for four-player co-op. Since then, I’ve been having a grand time blowing a motley assortment of zombies to smithereens while somewhat successfully avoiding getting bludeoned or bitten to death myself.

New Years’ Eve, Omar and I were playing a game with a couple of bots as stand-ins for the other two spots and we thought we were generally kicking behind. I was holed up in a church belfry with a scoped hunting rifle, picking off the undead from relative safety—or so I thought. A smoker managed to capture me with its 50-foot tongue and drag me from my nest—at nearly the same time, a hunter pinned Omar. After he was freed and ran to rescue me, a tank showed up and threw me across the churchyard. When the tank finally collapsed, a horde of “regular” zombies began charging at us—and another smoker grabbed Omar! As everything was going to hell in-game, Rachel came home from work and, sneaking up behind me, managed to grab me from behind.

I must confess, I yelled, convinced a zombie was attacking me. It took several minutes before my heart rate returned to normal.


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2 responses to “Left 4 Dead”

  1. […] Either way, it’s a great show, and it’s done an excellent job at filling my holiday break time in between zombie attacks. […]

  2. […] naked, weaponless, and with a zombie guarding the only exit. Around the house, Rachel has been known to taunt me by sneaking up and lunging for my neck, growling; I do not find this […]

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