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Meet Summer and Zoe
Even though I’ve been building computers since somewhere around Windows 95, Tess was my first torrid affair. In 2005’s nether summer between high school and college, Jason and I researched components, ordered them from Newegg, and built cutting-edge sister machines. Between her hardware and my Windows customizations, Tess was the hottest computer in Erickson West, if…
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Here’s the Windup
We’ve got our second test on Monday, so this week I’ve been more and more occupied with studying and preparing for that. In other words, I’m going to be less busy starting this coming Tuesday. Last week our good friend Kyle (formerly of this now-defunct blog, currently with no internet home sans Facebook) made good…
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Lego’s Lost Trademark Case Is a Good Thing
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Quitting: Ensuring Everybody That Matters Loses
Game modding communities thrive on the free exchange of knowledge that ranges from the developers adopting a mod-friendly attitude to the hobbyists who share their work and knowledge with comrades. The community thrives on clever innovation, on people picking up a project where others have left off, and on learning by imitation. Yet interestingly, the…
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Buying Elsewhere Is Not Cheating
Ignorant corporate executive Cory Ledesma thinks buying games used somehow cheats developers (read: his company, THQ), so he doesn’t have any problem with tying a game’s online multiplayer mode to a one-time-use code. This is the kind of ridiculous decision one can expect from the knee-jerk fiscal entitlement mentality everybody making things seems to have…
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On the Consumption of Content
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Three-D, Leave Me Be
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A Nascent Medium
I saw this article a couple of days ago; the criticism of Hollywood’s treatment of race in the universally-panned Avatar: The Last Airbender (and throughout history) is well-done and thought-provoking. One comment the author makes in passing got me thinking in an entirely new direction: storytelling in video games. In talking about the recent Prince…
